How We Used Aseprite to Create Pixel Art for OKC
Learn how our creative director used Aseprite to create retro-style, 16-bit artwork and animations for OKC Thunder’s runner game, Thunder Run.
21 Results
Learn how our creative director used Aseprite to create retro-style, 16-bit artwork and animations for OKC Thunder’s runner game, Thunder Run.
A few years ago, we came up with a technique called “The Hammer and the Chisel” for writing code and polishing styling. We’ve learned a few things instituting this process, and here’s what we’ve found works.
Over the past year, we’ve been documenting our journey and focus on scaling design. In our culminating post, Jeremy shares what’s worked and what hasn’t, and lessons learned.
Jeremy explores how we create great designs while proactively setting design expectations.
We believe the next step in our pursuit to make better websites is to figure out how to scale design efforts within Sparkbox and continue to explore how design intersects with development.
How we partnered with KUB on a modern site design and robust design system its team can easily maintain and leverage to create new features more quickly and consistently.
Talking a client through a design concept can be a tough task. Jeremy shares some tips and examples on how to present effectively and get the feedback you need.
In this Maker Series, Dan Mall shared a solid framework for web designers and answered questions about pricing, client management, and a ton more.
Jeremy has some great design workflow tools he thinks might be worth your time.
Just like with development, designing for responsive is a very different game than designing for a single viewport. Jeremy shares his lessons learned so far trying to tame the RWD beast.
Katie Jennings
Vice President of Business Development