How We Used Aseprite to Create Pixel Art for OKC
Learn how our creative director used Aseprite to create retro-style, 16-bit artwork and animations for OKC Thunder’s runner game, Thunder Run.
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Learn how our creative director used Aseprite to create retro-style, 16-bit artwork and animations for OKC Thunder’s runner game, Thunder Run.
A “decomp” exercise at the beginning of a website project helps the team to understand the scope of work from the very beginning, allowing for a quicker, cleaner UI build out.
Designing for design systems requires tight collaboration between designers and developers. Ethan shares three tips to help get everybody on the same page.
Andrew’s article provides processes and CSS tips for better web design through the lens of design principles.
Curious what happened at the 2019 Awwwards Conference in San Francisco? Andrew shares important takeaways about using your humanity to design great experiences for people.
A few years ago, we came up with a technique called “The Hammer and the Chisel” for writing code and polishing styling. We’ve learned a few things instituting this process, and here’s what we’ve found works.
Sparkbox frontend designer Andrew Spencer explains how involving a designer from the beginning to end of a project creates better, more polished work on a shorter timeline.
Learn Bryan’s favorite tools and practices for exceptional interactive design. Read about them in Communication Arts Magazine.
We’ve been doing some behind-the-scenes work on The Foundry. Learn more about the exciting changes coming your way, and follow along as we rebuild in the public.
The longer a site takes to load, the faster users leave. Andrew explains how to design for performance as well as beauty.
Katie Jennings
Vice President of Business Development